OPALX (Object Oriented Parallel Accelerator Library for Exascale) MINIorX
OPALX
BeamlineGeometry.cpp
Go to the documentation of this file.
1// ------------------------------------------------------------------------
2// $RCSfile: BeamlineGeometry.cpp,v $
3// ------------------------------------------------------------------------
4// $Revision: 1.1.1.1 $
5// ------------------------------------------------------------------------
6// Copyright: see Copyright.readme
7// ------------------------------------------------------------------------
8//
9// Class: BeamlineGeometry
10// A class for implementing the composite geometry of a beamline.
11//
12// ------------------------------------------------------------------------
13// Class category: Beamlines
14// ------------------------------------------------------------------------
15//
16// $Date: 2000/03/27 09:32:34 $
17// $Author: fci $
18//
19// ------------------------------------------------------------------------
20
22#include "Beamlines/Beamline.h"
23
24
25// Class BeamlineGeometry
26// ------------------------------------------------------------------------
27
29 itsLine(line)
30{}
31
32
34{}
35
36
38 return itsLine.getArcLength();
39}
40
41
44}
45
46
48 return itsLine.getOrigin();
49}
50
51
53 return itsLine.getEntrance();
54}
55
56
58 return itsLine.getExit();
59}
60
61
62Euclid3D BeamlineGeometry::getTransform(double fromS, double toS) const {
63 return itsLine.getTransform(fromS, toS);
64}
65
66
69}
70
71
73 return itsLine.getTransform(s);
74}
75
76
79}
80
81
83 return itsLine.getExitFrame();
84}
85
virtual double getArcLength() const
Get arc length.
Definition: ElementBase.h:392
virtual double getExit() const
Get exit position.
Definition: ElementBase.h:412
virtual double getElementLength() const
Get design length.
Definition: ElementBase.h:396
virtual Euclid3D getExitFrame() const
Get transform.
Definition: ElementBase.h:432
virtual double getOrigin() const
Get origin position.
Definition: ElementBase.h:404
virtual Euclid3D getEntranceFrame() const
Get transform.
Definition: ElementBase.h:428
virtual Euclid3D getTransform(double fromS, double toS) const
Get transform.
Definition: ElementBase.h:416
virtual double getEntrance() const
Get entrance position.
Definition: ElementBase.h:408
virtual Euclid3D getTotalTransform() const
Get transform.
Definition: ElementBase.h:420
Displacement and rotation in space.
Definition: Euclid3D.h:68
An abstract sequence of beam line components.
Definition: Beamline.h:34
const Beamline & itsLine
virtual double getExit() const
Get exit position.
virtual Euclid3D getTransform(double fromS, double toS) const
Get transform.
virtual ~BeamlineGeometry()
virtual Euclid3D getEntranceFrame() const
Get transform.
virtual double getArcLength() const
Get arc length.
virtual double getElementLength() const
Get element length.
virtual Euclid3D getTotalTransform() const
Get transform.
virtual Euclid3D getExitFrame() const
Get transform.
virtual double getOrigin() const
Get origin position.
virtual double getEntrance() const
Get entrance position.